Overwatch 2’s mid-season update for Season 20 has finally arrived, bringing a huge new wave of balance changes and fixes to the game. This includes hero changes, nerfs and buffs, new maps, and even new gameplay modes. Here is a complete summary of all of the changes being made to Overwatch 2 in the Season 20 mid-season update.

Mid-Season Patch Notes For Overwatch 2 Season 20

Here is a complete breakdown of all of the new changes and updates in the Overwatch 2 mid-season patch. Feel free to use the table below to jump to a specific section.

Table of Contents

General Hero Changes

Doomfist

  • Empowered punch now deteriorates after 20 seconds.
  • Power Matrix (Perk): Projectile absorption area scaled down to more closely match the size of Doomfist’s model.

D.Va

  • Extended Boosters (Perk): Additional Booster damage reduced from 100% to 40%.

Roadhog

  • Whole Hog: Damage per pellet increased from 6 to 7.

Ashe

  • Viper’s Sting (Perk): Ammo gained reduced from 2 to 1.
  • The Viper: Secondary fire falloff range reduced from 40–60 meters to 35–55 meters.

Bastion

  • Configuration: Recon: Damage reduced from 25 to 23.

Freja

  • Revdraw Crossbow (Primary Fire): Maximum spread reduced from 2 to 1.5 degrees.
    • Spread now ramps up more slowly and fans out horizontally.
  • Take Aim: impact damage increased from 30 to 35.

Genji

  • Shuriken: Ammo increased from 24 to 30.

Symmetra

  • Photon Projector (Secondary Fire): Base projectile size reduced from 0.5 to 0.4 meters.
  • Teleporter: Base shield health reduced from 250 to 200.

Vendetta

  • Projected Edge: Damage reduced from 80 to 70.
  • Soaring Slice: Soaring Slice now starts on cooldown when respawning (does not apply when Resurrected or in Death Match).
  • Whirlwind Dash: Damage reduced from 80 to 70.
  • Raging Storm (Perk): Damage reduced from 40 to 35 per spin.

Venture

  • Drill Dash: Radius reduced from 2.4 to 2.0 meters.

Illari

  • Solar Rifle: Maximum damage increased from 70 to 75.
    • Minimum damage increased from 20 to 25.

Lucio

  • Soundwave: Cooldown increased from 4 to 5 seconds.

Moira

  • General: Ultimate cost reduced by 7%.

Zenyatta

  • Discord Orb: Damage amplification increased from 25% to 30%.

Event Updates

Rebase

  • 2.20.1 is a full rebase, all platforms. Expect a much larger than usual patch size, specifically for consoles.

Showdown Shuffle

Showdown returns with a twist! From January 13-26, Heroes shuffle mid-match and wild modifiers keep the chaos coming. Complete challenges to earn cosmetics, lootboxes and Battle Pass XP!

Here is the list of modifiers that will randomly rotate during the match:

  • Mini Maxing
    • All heroes are 50% smaller. Health reduced by 30%
  • Lie Low
    • Heroes become invisible while crouching. However, their invisibility can still be detected at a short distance. The hero stops being invisible when they receive damage or attacks.
  • Power Punch
    • Quick melee attacks knock back enemies
  • Vampiric Healing
    • Heroes don’t passively regenerate HP, but each hero has the vampiric passive
  • Aerial Combat
    • Heroes deal and receive 50% more damage while in the air. Gravity decreased
  • Back in Action
    • Respawn time decreased. Does not apply during Overtime.
  • Damage Pack
    • Health packs also increase damage dealt by 250% for 10-20 seconds or until death.
  • Berserkers
    • Heroes don’t passively regenerate HP. For each 10% of total HP lost, increases attack speed by 6% and reduce cooldowns by 6%.
  • Super Jump
    • Heroes jump 200% higher
  • Explosive
    • Heroes explode on death, dealing damage to all nearby heroes.
  • Hyper Speed
    • Movement speed is increased by 30% for all heroes.
  • Buff Hunt
    • Every minute, one random hero has increased HP, deals more damage, and generates ult charge faster. Elimnate the buffed hero to gain the buff.

Quick Play Hacked: Assault Returns!

Play the classic Assault maps this weekend January 8-11 in our latest Quick Play: Hacked – in 5v5, 6v6 and Mystery Heroes queues!

Junkrat’s Loot Hunt

Junkrat’s Loot Hunt is back again, running from January 22-25! Earn lootboxes by completing challenges that unlock as you play!

Stadium General Updates

Spawn Defense Turrets

  • Powerful new turrets have been added outside of the spawn rooms for all Payload Race, Control and Clash maps. These turrets activate when enemy players come within range. The turrets have a small wind-up before they fire, allowing players to find cover or move out of range.

Spawn camping has been a consistent issue in Stadium since release. We hope to reduce this phenomenon with these new defense mechanism. The turrets are very tunable and we anticipate adjustments as receive feedback on how effective they are.

Bug Fixes

General

  • Fixed an issue where D.Va’s Precision Fusion perk incorrectly applied to Micro Missiles instead of only her primary fire.
  • Fixed an issue where Cassidy could not ping enemies through walls during Deadeye, he now matches other heroes with conditional wall visibility. (no ticket)
  • Fixed an issue where aim assist would trigger on friendly pets and deployables.
  • Fixed an issue where Moira’s Biotic Grasp would not target Lifeweaver’s Petal Platform.
  • Fixed a bug that allowed Vendetta to temporarily store her Palatine Fang’s overhead slash
  • Fixed an issue in 6v6 Open Queue where Zarya’s Projected Barrier would not activate when holding the button early before targeting a teammate, matching the Role Queue experience.
  • Fixed an issue where Wuyang’s “Superflexor” mod would not activate on healing.
  • Fixed an issue where Mercy’s “Supply Surge” power would incorrectly grant Winston unlimited ammo.
  • Fixed an issue where Sigma’s “Astrophysical” power would not trigger other “on ability use” powers.
  • Fixed an issue with the trap on Junkrat’s mythic skin
  • Reverted changes to Linear and Exponential Aim Techniques’ minimum sensitivity

Stadium

  • Fixed an issue where the general item “Superflexor” would not activate on healing for Wuyang.
  • Fixed an issue where Mercy’s “Supply Surge” power would incorrectly grant Winston unlimited ammo.
  • Fixed an issue where Sigma’s “Astrophysical” power would not trigger other “on ability use” powers.
  • Fixed an issue where Genji’s Dragonblade wasn’t counted as Ability Damage for Ability Damage effects
  • Fixed an issue where the Gadget “Colossus Core” wasn’t sometimes not properly granting Knockback Resist
  • Fixed an issue where the general item “Mark of the Kitsune” wasn’t counted as Ability Damage for Ability Damage effects
  • Fixed an issue where Doomfist’s “Block Party” power could be kept permanently if sold in the shopping phase. Block Party has been re-enabled.