Overwatch 2’s Season 20 has now arrived, adding a brand new Battle Pass, theme, new skins, in-game events, and hero balance changes. Stadium is not exempt from such changes, with Overwatch 2 seeing many new Stadium changes for Season 20, including two new heroes, numerous Hero Power/item changes, and general adjustments.

If you’re wondering what exactly has changed in Overwatch Stadium during OW2 Season 20, all relevant information has been outlined in the guide below.

Overwatch Stadium Patch Notes & Hero Changes – Season 20

A compelte summary of the Overwatch Stadium changes for each hero in Season 20 has been summarized below, as well as additional changes to general items. Feel free to use the table below to jump to a specific hero or section.

Table of Contents

Hero Changes in Overwatch Stadium (Season 20)

Doomfist

  • Added to the Stadium hero roster.

Wuyang

  • Added to the Stadium hero roster.

Hazard

  • Bonerot (Power): Damage increased to 20 (Up from 10)
  • Twin Fang (Power): Damage increased to 75% (Up from 65%).
  • Touch-Up’s Touch Up (Item): Ability Power decreased to 5% (Down from 10%)
  • Spike Guard damage decreased to 20% (Down from 25%)
    • Duration decreased to 3s (Down from 5s)
    • Cost increased to 12,000 (Up from 10,000)
  • Phreak Foil (Item): Cost increased to 13,000 (Up from 10,000).

Orisa

  • Restortify (Power): Healing increased to 8% (Up from 5%).

Winston

  • Circuit Breaker (Power): Damage decreased to 2% (Down from 5%).
  • Electro Cluster (Power): Damage decreased to 2% (Down from 3%).

Cassidy

  • Full House (Power): Original functionality removed. Flashbang hits reduce Fan the Hammer’s spread by 25% for 2s.
  • Bang Bang (Power): Peacekeeper hits against enemies recently damaged by Flashbang (within 2s) reduce its cooldown by 0.5s.
  • Buck Wild (Power): Peacekeeper hits grant 1% Move Speed for 5s, stacking up to 15 times. At Max Stacks, gain 10% Damage Reduction.
  • Dead Man Walkin’ (Power): Original functionality removed. Enemies below 30% HP have their heads marked. Marked heads are larger and Critical Hits against marked enemies have 50% Weapon Lifesteal.
  • Hot Potato (Power): Original functionality removed. Flashbang becomes magnetic and has 50% increased throw distance.
  • Bullseye (Power): Flashbang hits and Critical Hits reduce Combat Roll’s cooldown by 2s.
  • It’s 12 O’Clock Somewhere (Power): Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.
  • Easy Rider (Power): Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.
  • Snakebite (Item): +25 Health. +15% Ability Power. Using Deadeye slows all visible enemies by 20% for 2.5s.
  • Duck and Roll (Item): +25 Health. +5% Cooldown Reduction. +50% Combat Roll distance.
  • Frankie’s Fixer (Item): +50 Health. Heal 2.5% of your Max Life for each Ammo loaded using Combat Roll. Now heals a percentage of your Max Life per ammo instead of a flat number.
  • Competitive Analysis (Item): +15% Weapon Power. Gain 20% Weapon Lifesteal against enemies in the Damage role. Swapped the conditional stat and main stat.

Genji

  • Forged Under Fire (Power): Healing increased to 125% (Up from 60%).
  • Hanamura Healing (Power): Damage increased to 35% (Up from 25%). Overhealth duration is now infinite (Up from 5s).
  • Spiked Grip (Item): Ammo restore increased to 35% (Up from 20%). Added: +10% Attack Speed. Cost increased to 4,000 (Up from 3,750).
  • Swift-Loader (Item): Redesigned to: Using Swift Strike restores 20% ammo and gives 20% Attack Speed for 2.5s. Cost increased to 12,000 (Up from 10,000).
  • Traversal Kinetics (Item): Added: +10% Weapon Power, +10% Ability Power. Cost increased to 5,000 (Up from 3,750).
  • Clean Sweep (Item): Cost decreased to 9,000 (Down from 10,000).
  • Deflecting Dash (Item): Cost decreased to 9,000 (Down from 10,000).
  • Equilibrium Gear (Item): Added: +5% Cooldown Reduction.
  • Sparrowhawk Feather (Item): Added: Swift Strike resets additional jumps. Cost decreased to 3,750 (Down from 4,000).
  • Slicy Coolant (Item): Added: Deflect now deflects attacks from both sides. Cost increased to 11,000 (Up from 10,000).

Juno

  • MediMaster (Power): Critical Hit additional damage increased from 150% to 200%. Critical Hits now reduce the cooldown of Hyper Ring by 0.2s.

General Item Changes in Overwatch Stadium (Season 20)

  • Reflex Coating (Item): Removed cooldown for Overhealth from being stunned, hindered, slept, or anti-healed. Health reduced to 10 (Down from 25).
  • Nano Cola (Item): Ability Power reduced to 15% (Down from 20%). Cost reduced to 5,500 (Down from 6,000).
  • Iridescent Iris (Item): Cost increased to 12,000 (Up from 11,000).
  • Champion’s Kit (Item): Cost increased to 14,500 (Up from 14,000).
  • Salvaged Slugs (Item): Bonus damage to Barriers increased to 50% (Up from 30%).
  • Divine Intervention (Item): Effect now also triggers on any damage that Stuns, like Doomfist’s Rocket Punch or Orisa’s Energy Javelin.
  • Exo Springs (Item): Maximum Charge time reduced to 0.75s (Down from 1.5s).
  • Med Kit (Item): Cooldown reduced to 15s (Down from 20s).
  • Kitsune Charm (Item): Cooldown reduced to 20s (Down from 35s).
  • Colossus Core (Item): Duration increased to 5s (Up from 3s).
  • Cooldown reduced to 25s (Down from 35s).
  • Necrotic Repellant (Item): Added Hinder for 1s. Range reduced to 4m (Down from 8m). Stats changed to 50 Armor and 5% Cooldown Reduction. Cost reduced to 9,000 (Down from 9,500).