Arrowhead just did something they’ve never done before in Helldivers 2’s entire history, they released a content roadmap. For the first time, you actually know what’s coming and roughly when. No more guessing, no more waiting for surprise drops.
On top of the roadmap reveal, Patch 6.1.0 is now live, bringing new enemies, a new Warbond, weapon changes, and a brand new planetary condition that’s going to make certain missions a lot harder. Let’s break it all down.
Helldivers 2 Roadmap – Machinery of Oppression

Three years into the game, Arrowhead has always kept players in the dark about what’s next. Updates would drop, the Galactic War would shift, and you’d find out about new content basically when it arrived.
That was part of the charm for some people, but it also meant you never really knew if the game was in a healthy place or not.
This roadmap changes that. It covers the first half of 2026 and lays out three major content updates, 6.1, 6.2, and 6.3. Arrowhead themselves described it as “just the beginning”, hinting that even bigger things are already being worked on beyond what’s shown.
Here’s everything confirmed across all three upcoming updates:
| Update | When | What’s Coming |
| 6.1 | March 2026 | New Illuminate enemies, Exostorms, Destroy Exospire mission, Entrenched Division Warbond |
| 6.2 | April 2026 | Back to the Terminids, new enemy variant, two new biomes, new Warbond, bug fixes and balance changes |
| 6.3 | June 2026 | New biome, new Warbond, Galactic War campaign content, quality-of-life improvements |
What to Expect From Each Update
Update 6.1
This update is already live with 10.4GB storage size, with the main content unlocking on March 20. The Illuminate are back with new tricks. You’ll face new enemy types, deal with planet-wide storm conditions, and have a new mission type to tackle.
The Illuminate are fielding entirely new units and even a new sub-faction:
- VERACITOR — A piloted construct built for close-range combat
- GATEKEEPER — A piloted construct that engages from a distance
- OBTRUDER — A new Watcher variant that shows up where it’s least welcome
- Illuminate Appropriators — A brand new sub-faction that fields pure Illuminate units backed by various constructs
- The Mindless Masses — Another new sub-faction that floods planets with Voteless and Fleshmobs while using fewer actual Illuminate units

The Entrenched Division Warbond is also available now for 1,000 Super Credits, themed around World War I with a portable flamethrower, new armor sets, and a hammer-shaped grenade called the Giga Grenade.
Update 6.2
After dealing with the Illuminate, you’re heading back to fight Terminids. The bugs are getting a new enemy variant that Arrowhead hasn’t fully revealed yet. A flying Charger variant, perhaps?
On top of that, you’re getting two brand new biomes, which means two new environments with different hazards, terrain, and tactical challenges.
A new Warbond also drops alongside this update, though the contents haven’t been announced. April is shaping up to be the biggest update of the three in terms of sheer new content volume.
Update 6.3
The June update takes a slightly different approach. There are no new enemies confirmed for this one, but you’re getting a new biome, a new Warbond, and more Galactic War campaign content.
Arrowhead also confirmed quality-of-life improvements across all updates, so expect ongoing fixes and tweaks alongside the big content drops.
Helldivers 2 Update 6.1.0 Patch Notes

*** This content will unlock on Friday, March 20. ***
New enemies
- Illuminate Piloted Constructs
- VERACITOR: capable of fighting at close quarters.
- GATEKEEPER: engages targets at ranged distance.
- A new variant of the Watcher
- OBTRUDER: inserts itself where it is not wanted.
- New Sub-Faction: Illuminate Appropriators
Introducing the Illuminate Fleets
- The Mindless Masses are set on taking over swaths of territory, with fewer Illuminates units deploying vast hordes of voteless and fleshmobs.
- The Appropriators field only Illuminate units, supported by a variety of constructs—piloted and otherwise.
Illuminate Exostorms
Planets in Illuminate space have been sieged by powerful Illuminate Exostorms, with high-intensity wind and lightning strikes.
- Planets experiencing Exostorms will be visible on the Galactic Map, but the danger will ramp up when you dive to the planet’s surface.
- The strength of the storms can vary, with higher class storms presenting greater risk.
In order to contain these planetwide storms, you must complete the new “Destroy Exospire” mission.
New Mission – Destroy Exospire
The powerful storms seem to originate from Illuminate technology in the form of Exospires. Work with your squad to destroy the Exospires and clear the storm looming over the region.
- Sub-objective: The Exospire is protected by a force shield. The squad will first have to locate the access nodes that connect to the subterranean shield generators, and overload them with an electrical surge of liberating force.
- Primary Objective: Once the force shield has been deactivated, the squad will enter the Exospire’s chamber and destroy its core by eliminating the Dark Fluid cells that maintain it.
Balancing
General changes overview
Flamethrowers
- Some enemies now thinks its very inconvenient to be flamed in the face
- smaller to medium sized enemies will in general be slower while getting flamed with a flamethrower
- small to medium automatons, small to large terminids and small to medium illuminates will be confused and panic when getting flamed in the face. which leads to them attacking randomly
Primary weapons
AR/GL-21 One-Two
- Moved the underbarrel weapon function from down to left
Sidearms
PLAS-15 Loyalist
- Increased magazine capacity from 7 to 8
- Shorter charger-up time on full charge up from 1 sec to 0.75 sec
P-11 Stim Pistol
- Increase Heal effect with 100%
- Increase Muzzle velocity from 200 to 300
Stratagems
Resupply
- You can now climb it again! But the autoclimb will not climb it. It’s literally the best of both worlds!
GL-21 Grenade Launcher
- Reverted the change made in the previous patch – the launcher has medium armor penetration again
CQC-1 One True Flag
- Moved and increased the size of the melee ability
- The One True Flag is DESPISED by the enemies of Democracy. They will attempt to target anyone waving it
CQC-20 Breaching Hammer
- Increased damage from 2100 to 2200
M-1000 Maxigun
- Increased ammo capacity from 750 to 1000
LAS-98 Laser Cannon
- Increased beam length from 200m to 1000m
GL-28 Belt-Fed Grenade Launcher
- Increased ammo from 100 to 120.
GL-52 De-Escalator
- Faster reload
- Full reload around 2 seconds faster from around 7.5 to 5.5 sec
- One reload around 1 sec faster from around 3.5 to 2.5 sec
AC-8 Autocannon
- Faster reload
- Full reload around 1 second faster from around 5.5 sec to 4.5 sec
- Half reload around 0.5 sec faster from around 2.3 sec → 1.8 sec
B/MD C4 Pack
- Moved the switch from weapon function from right to left
Exosuits Step damage zone
- Made the damage zone closer to the size of the legs.
- Helldivers and enemies were killed when not in close proximity
- This effects EXO-45 Patriot Exosuit and EXO-49 Emancipator Exosuit
Enemies
General
- Small to medium automatons, small to large terminids, and small to medium illuminates will be confused and panic when getting flamed in the face, which leads them to randomly attack anyone in their vicinity
Fixes
Crash Fixes
- Fixed a crash that would occur during the Hellpod drop
- Fixed a rare crash that occurred when a grenade entered a Vox Engines weakpoint
- Fixed a rare crash caused by Cyborgs taking cover
Weapons & Stratagem Fixes
- Fixed an issue where the Cyborg Agitator and Radicals armor did not break properly when attacked by laser weaponry
- Fixed B-1 Supply Pack being usable by Helldivers that are already full on ammo on Xbox
- Orbital lasers will no longer target enemies in caves
- Fixed stratagems bouncing on fuel depots in factory cities
- Guard dog drones will no longer obscure your view while interacting with terminals or other mission items
- Helldivers will now start with 4 Arc Grenades instead of 3
- Fixed an issue where the G-50 seeker grenade would not deal damage
- Fixed “low ammo” and other notifications showing on weapons with infinite ammo
- Stats for melee weapons are now more accurate. Showing damage, weapon attack speed and stamina drain per attack
- Fixed a glitch that would let a player take multiples of the same stratagem
Enemies
- Fixed an issue where Brood Commanders would not summon reinforcements when detecting a client player
- Overseers will now stagger when their armour and shields are destroyed
- Enemies will now be alerted to the sound of the CQC-20 Breaching Hammer exploding
- The unarmored limbs attached to the Hiveguard’s protective front legs now have lower armor
- Fixed an issue where surge modifiers spawned more enemies than intended
- Vox engine changes:
- Reduced spawn rate
- Reduced upper body turn rate
- Increased the spread of main cannon shots
- MG turrets on the side will now die instantly when the Vox Engine dies
- Vox Engine now tries to avoid shooting targets with its main cannons on targets that are too close
- Fixed an issue where enemies could walk through the Vox Engines tracks to attack the player
- Fixed a bug that would cause Bastion Tanks to be launched into the upper atmosphere when running over cars on colonies.
- Fixed an issue where scout walkers with rockets would not die when those rockets were shot, stealth divers rejoice
- Fixed a bug where Levers on Cyborg Assembly unit would not work if you were killed/ragdolled while interacting with them
Miscellaneous Fixes
- Sending an invite via the social menu on PS5 will now also send a system invite
- Fixed an issue where login error messages would go out of bounds, making them difficult to read
- Fixed red lighting occurring on the super destroyer after leaving a Magma planet/Cyberstan
- Fixed a minor issue where UI would go out of bounds when dying with 3 types of Samples
- Removed the redundant “Compare” option when equipping stratagems
- Fixed an issue where foliage that slowed a Helldiver would also slow projectiles passing through them
- Added the correct “Stun” and “Arc” tags to items that were missing the tags from their descriptions
- Purge Illuminate mission has been renamed to Eliminate Overseers to be more accurate
- Helldivers can now melee while falling or using the LIFT-850 Jump Pack
- Fixed weapons with stationary reload being reloadable while using LIFT-850 Jump Pack
- Illuminate Overships can now only be destroyed by the Planetary Defense Cannon
Known Issues
New
- Some weapons have bugged materials and colors
- The Burier of Heads title is missing in the Armory’s Title section.
- The One True Flag stratagem has been temporarily disabled while we look into a crashing issue
- The SMG-72 Pummeler has been temporarily disabled due to an issue with reloading
Technical
- Players who are using the Microsoft IME languages are unable to type Korean, Japanese and Chinese symbols in chat.
- Network Desync can cause SEAF Artillery shells to not be inserted properly, causing a softlock of that objective
Gameplay
- Explosives can cause Helldivers hidden behind terrain to ragdoll
- Weapon customization doesn’t correctly display stats for sway and reload times
- City defend events don’t show the correct Super Earth controlled city biome.
- Some attachments and their stats are not changed in preview until purchasing and equipping.
- RS-72 Censor extended magazine upgrade does not correctly reduce maximum magazine count
- Enemies target Host immediately when using Silent Throwables
- Destroying the Airbase Control Tower with a portable hellbomb before the objective calls for its destruction will softlock the objective.
- Melee kills are not being correctly counted in the end-of-mission stats or career stats
Patch 6.1.0 is live now. Download it, prep your loadout, and get ready for the storm. For democracy!
