News broke today that Sony will be closing down Bluepoint Games, with around seventy developers set to lose their roles in March. It is a sobering way for one of the industry’s most respected remake specialists to bow out. For years, Bluepoint built a reputation on careful restoration work, treating classic titles with a level of craft that is still largely unmatched.

So rather than dwell solely on the loss, it feels right to honour what they achieved. Bluepoint Games rarely chased headlines with brand new franchises. Instead, they focused on breathing fresh life into games that deserved to endure. Here are the projects they led from start to finish, the ones that best reflect their singular talent.

8. Blast Factor

A Microscopic Arcade Showcase

Long before towering colossi or toppling Greek gods, there was Blast Factor. Bluepoint Games’s first release and still their only fully original concept, this PlayStation 3 launch era twin stick shooter was small in scope yet quietly impressive.

The premise is simple. You clear a microscopic battlefield of infectious swarms. The game ran at 1080p and 60 frames per second at a time when that was far from standard. The clever use of the Sixaxis tilt function allowed you to shift the playfield itself, bunching enemies together before wiping them out in a glowing cascade. It may not be their most famous work, though it hinted early at a studio committed to performance and polish.

7. Gravity Rush Remastered

Letting Kat Truly Take Flight

Gravity Rush Remastered felt like a rescue mission. The original PlayStation Vita release was adored by those who played it, yet its audience was limited by hardware. Bluepoint Games’s task was to ensure Kat’s gravity defying adventure could soar on a far larger stage.

They delivered smoother performance, sharper visuals, and bundled content that had once been scattered across downloadable extras. More importantly, they preserved the strange charm of its floating city and comic book storytelling. For many players, this version became the definitive way to experience a cult favourite that deserved far more attention.

6. The Ico & Shadow Of The Colossus Collection

Two Quiet Masterpieces Restored

There is something fitting about Bluepoint Games handling Ico and Shadow Of The Colossus together. Both games carry a quiet intensity, relying on atmosphere and emotion rather than noise.

This collection addressed technical shortcomings that had dogged the original PlayStation 2 releases, most notably the unstable frame rate of Shadow Of The Colossus. The improved performance allowed the scale and melancholy of these worlds to shine through without distraction. For players discovering them for the first time, this was an invitation to witness two landmark works presented with clarity and care.

5. Metal Gear Solid HD Collection

Stealth Classics Reforged In HD

Few series carry the weight of Metal Gear Solid. Translating such intricately designed stealth adventures into high definition was no small responsibility.

Bluepoint Games handled Metal Gear Solid 2 and Metal Gear Solid 3 with remarkable precision, refining controls and visual output while preserving the distinct rhythm of Kojima’s design. These were the same tense infiltration missions and philosophical cutscenes, only sharper and more responsive. It was a bridge between eras, allowing new players to experience Snake’s most celebrated missions without compromise.

4. Uncharted: The Nathan Drake Collection

Blockbuster Adventures Polished For PS4

Nathan Drake’s early adventures were already cinematic showcases on PlayStation 3. Bringing them forward required restraint as much as technical skill.

Uncharted: The Nathan Drake Collection tightened gameplay elements that had aged, reworked cutscenes, and presented the trilogy at a smoother frame rate. While it omitted multiplayer components, the focus remained squarely on the globe-trotting campaigns that defined the series. For many, this became the ideal way to revisit Drake’s treasure hunting exploits before the saga continued.

3. God Of War Collection

Kratos’ Origins Reignited

It’s kind of bitter-sweet that the first remaster Bluepoint Games developed was of the original two God of War games when it was a canned God of War live service title that eventually led to the studio’s closure.

Kratos’ original two rampages across Greek mythology received a gorgeous upgrade through the God Of War Collection. Running at higher resolutions and improved frame rates, the brutality and scale of the early entries felt invigorated thanks to these remasters. And they were the perfect demonstration of what this studio was capable of when breathing new life into older games.

2. Demon’s Souls

A Brutal Kingdom Reborn

This will forever be the last remake that Bluepoint Games ever developed, but what a way to go out on top! When Bluepoint Games remade the cult classic Demon’s Souls, they held nothing back.

The oppressive atmosphere remained intact, though character models, environments, and effects were dramatically reimagined. Load times shrank, combat felt more immediate, and the kingdom of Boletaria looked more beautiful and unforgiving than ever before.

1. Shadow Of The Colossus

Giants Reimagined With Care

The 2018 Shadow Of The Colossus remake for PlayStation 4 remains the pinnacle of Bluepoint Games’s development history. While the earlier PS3 collection stabilised the experience, this version rebuilt the world entirely.

Every colossus towers with new detail and the landscapes of the Forbidden Lands feel richer and somehow even more sweeping than they did before. Despite the visual overhaul, the lonely tone and minimalist storytelling is kept wonderfully intact with this remake. It demonstrated the studio’s philosophy at its purest. Update what time has eroded but protect what made it special.

With Bluepoint Games closing its doors, the industry loses a studio that treated gaming history with a true spirit of reverence. And while the studio may not be around for much longer, we will always have their amazing library of games to return to.