Overwatch 2 Season 20 is here, bringing along with it the Winter Wonderland event and various skins to celebrate the holiday season. Also, the game’s first melee-focused damage character in Vendetta has sliced her way into the conversation. While all of that is great, you can also expect quite a few changes to be brought in, which will send out ripples throughout the current meta. Here are the patch notes for Overwatch 2 Season 20.
General Changes

- All heroes who apply overhealth to teammates can earn saves now.
- Console aim assist has been adjusted.
- Increased Aim Assist strength by 7%
- New extra sensitivity options:
- Extra Horizontal Sensitivity at Max Deadzone
- Extra Vertical Sensitivity at Max Deadzone
- Extra Sensitivity Ramp-up delay (0 – 1 second) – Amount of time right stick needs to be held for max sensitivity to kick in
- Extra Sensitivity Ramp-up time (0 – 1 second) – Amount of time for the extra sensitivity to accelerate to full once ramp-up delay is finished.
- Disable Aim Assist at Max Deadzone
- Friendly Aim Assist Changes:
- Only affects Ana, Juno, Illari
- New option in the Hero/HUD option – Friendly Aim Assist Health threshold – Aim assist will only activate on allied targets below the set health % value of this field. Default is 99% so that full health allies are not targeted now.
- Set default friendly aim assist strength to 100% for Juno/Ana/Illari.
- New Aim Assist Ease-in settings in All Heroes options:
- Projectile heroes aim assist ease in
- Hitscan heroes aim assist ease in
- Melee heroes aim assist ease in
- Allows players to tweak the ease in value for the diff types of heroes through the all heroes menu. Players can still individually change a specific hero’s ease in value through the per hero option
- Removed Aim Assist Legacy Mode
Specific Hero Updates

Tanks
- Junker Queen
- Carnage cooldown increased from 8 to 9 seconds
- Hazard
- Jagged Wall knockback damage increased from 40 to 50, and health increased from 350 to 400
- Reinhardt
- Earthshatter ultimate cost increased by 9%
- Sigma
- Hyperspheres impact damage increased from 15 to 25
Damage
- Bastion
- Configuration: Recon fire rate increased from 5 to 6 shots per second
- Freja
- Revdraw Crossbow damage increased from 25 to 30
- Take Aim direct hit damage reduced from 40 to 30 and explosion damage decreased from 90 to 80
- Quick Dash distance increased by 15%
- Bola Shot hinder duration increased from 1.2 to 1.4 seconds and area slow increased from 25% to 45%
- Junkrat
- Frag Launcher projectile speed increased from 25 to 30
- Frag Cannon perk projectile speed increase reduced from 40% to 25% and no longer reduces ammo capacity
- Reaper
- The Reaping lifesteal reduced from 30% to 25%
- Vendetta
- Palatine Fang overhead, Whirlwind Dash, and Projected Edge recovery times reduced by 15%
- Onslaught stack duration increased from 5.5 to 6.5 seconds
- Projected Edge speed increased from 33 to 37
- Soaring Slice throw distance decreased from 16 to 14
- Sundering Blade cast time increased from .4 to .5 seconds and base damage increased from 100 to 120
- Siphoning Strike lifesteal increased from 30% to 40%
- Swift Vengeance overhealth increased from 125 to 150
- Venture
- Explorer’s Resolve shield health gained per ability reduced from 30 to 25
Supports
- Baptiste
- Immortality Field cooldown reduced from 25 to 22 seconds
- Illari
- Captive Sun projectile size reduced from .75 to .45
- Juno
- Mediblaster now deals critical damage against enemies
- Kiriko
- Base projectile size reduced from .15 to .12
- Wuyang
- Rushing Torrent movement speed buff reduced from 50% to 40%
