Overwatch 2 Season 20 is here, bringing along with it the Winter Wonderland event and various skins to celebrate the holiday season. Also, the game’s first melee-focused damage character in Vendetta has sliced her way into the conversation. While all of that is great, you can also expect quite a few changes to be brought in, which will send out ripples throughout the current meta. Here are the patch notes for Overwatch 2 Season 20.

General Changes

  • All heroes who apply overhealth to teammates can earn saves now.
  • Console aim assist has been adjusted.
    • Increased Aim Assist strength by 7%
    • New extra sensitivity options:
    • Extra Horizontal Sensitivity at Max Deadzone
    • Extra Vertical Sensitivity at Max Deadzone
    • Extra Sensitivity Ramp-up delay (0 – 1 second) – Amount of time right stick needs to be held for max sensitivity to kick in
    • Extra Sensitivity Ramp-up time (0 – 1 second) – Amount of time for the extra sensitivity to accelerate to full once ramp-up delay is finished.
    • Disable Aim Assist at Max Deadzone
  • Friendly Aim Assist Changes:
    • Only affects Ana, Juno, Illari
    • New option in the Hero/HUD option – Friendly Aim Assist Health threshold – Aim assist will only activate on allied targets below the set health % value of this field. Default is 99% so that full health allies are not targeted now.
    • Set default friendly aim assist strength to 100% for Juno/Ana/Illari.
  • New Aim Assist Ease-in settings in All Heroes options:
    • Projectile heroes aim assist ease in
    • Hitscan heroes aim assist ease in
    • Melee heroes aim assist ease in
    • Allows players to tweak the ease in value for the diff types of heroes through the all heroes menu. Players can still individually change a specific hero’s ease in value through the per hero option
  • Removed Aim Assist Legacy Mode

Specific Hero Updates

Tanks

  • Junker Queen
    • Carnage cooldown increased from 8 to 9 seconds
  • Hazard
    • Jagged Wall knockback damage increased from 40 to 50, and health increased from 350 to 400
  • Reinhardt
    • Earthshatter ultimate cost increased by 9%
  • Sigma
    • Hyperspheres impact damage increased from 15 to 25

Damage

  • Bastion
    • Configuration: Recon fire rate increased from 5 to 6 shots per second
  • Freja
    • Revdraw Crossbow damage increased from 25 to 30
    • Take Aim direct hit damage reduced from 40 to 30 and explosion damage decreased from 90 to 80
    • Quick Dash distance increased by 15%
    • Bola Shot hinder duration increased from 1.2 to 1.4 seconds and area slow increased from 25% to 45%
  • Junkrat
    • Frag Launcher projectile speed increased from 25 to 30
    • Frag Cannon perk projectile speed increase reduced from 40% to 25% and no longer reduces ammo capacity
  • Reaper
    • The Reaping lifesteal reduced from 30% to 25%
  • Vendetta
    • Palatine Fang overhead, Whirlwind Dash, and Projected Edge recovery times reduced by 15%
    • Onslaught stack duration increased from 5.5 to 6.5 seconds
    • Projected Edge speed increased from 33 to 37
    • Soaring Slice throw distance decreased from 16 to 14
    • Sundering Blade cast time increased from .4 to .5 seconds and base damage increased from 100 to 120
    • Siphoning Strike lifesteal increased from 30% to 40%
    • Swift Vengeance overhealth increased from 125 to 150
  • Venture
    • Explorer’s Resolve shield health gained per ability reduced from 30 to 25

Supports

  • Baptiste
    • Immortality Field cooldown reduced from 25 to 22 seconds
  • Illari
    • Captive Sun projectile size reduced from .75 to .45
  • Juno
    • Mediblaster now deals critical damage against enemies
  • Kiriko
    • Base projectile size reduced from .15 to .12
  • Wuyang
    • Rushing Torrent movement speed buff reduced from 50% to 40%