Black Beacon’s global run is coming to an abrupt end. Publisher and developer teams confirmed that the sci-fi RPG will terminate service on December 31, 2025, less than a year after its worldwide launch.
Shutdown Timeline

New downloads and in-app purchases were disabled this week, marking the first step toward full closure. Servers will remain online through the end of December before going dark at 00:00 UTC on New Year’s Eve. All official channels, including the game’s website, will close on January 2.
The company says the decision follows “operational difficulties” tied to maintaining the global version past its upcoming 1.3 update. Attempts to sustain development, they note, were no longer viable.
Refunds and Final Rewards

Players who purchased but have not spent paid Rune Stones will be eligible for refunds, with a detailed guide set to be released separately. Time-limited items, such as the Pure Energy Bonus, will continue to function until their expiration.
To ease the transition, the team is distributing support items to all players. Daily gifts will run through November, followed by weekly Monday drops in December, including Rune Shards and high-value consumables.
A Brief, Turbulent Run

Black Beacon’s closure follows a short and troubled global rollout. The game launched in China with sizable rewards, while global players received far less — a gap that immediately fueled backlash. A joint apology and retroactive compensation arrived in May, but the damage to player confidence was already visible.
The community’s frustrations only grew as updates lagged, messaging proved inconsistent and compensation windows were easy to miss. Posts criticizing reward disparities, opaque communication and uneven regional support dominated the subreddit.
Behind the scenes, the game faced low revenue, stalled player growth and a publishing structure split across multiple companies that struggled to keep versions aligned.
To put it simply, Black Beacon failed because of:
- Major reward disparity between China and global servers
- Slow or unclear communication following launch
- Fragmented publishing between Mingzhou Studio, Glohow and Tiancity
- Lower-than-expected revenue and declining engagement
- Increasingly negative community sentiment across the year
By the second half of 2025, players were already anticipating the shutdown. The end-of-service announcement simply confirmed what the community had long suspected, that Black Beacon never recovered from its rocky launch and struggled to maintain the stability needed for a global live-service run.
