“The Outer Worlds 2” arrives October 29, 2025, with an expanded perk system built to deepen character identity. With 90 perks across multiple tiers, specialized prerequisites and nested perk chains, players can sculpt everything from stealth assassins to faction manipulators. Below is an organized guide to help you navigate the major perk categories and key standouts.

How Perks Work

Players earn one perk point every even-numbered level. Every five perks purchased unlocks a new tier. Many perks also require baseline skill investment, meaning early decisions in Lockpick, Guns, Explosives and Medical determine which late-game perks become accessible.

Skill gating encourages forward planning and prevents perk hoarding. Tier progression prevents early access to top-tier perks, pushing steady specialization.

Combat Perks

Screw up too hard in The Outer Worlds 2 and your companions may fight you  "to the death" because Obsidian wanted the RPG's cast to feel "like they're  their own people" |

Sharpshooter boosts sneak attack and long-range damage for marksman and sniper rifles while reducing close-range output. Hail of Lead spikes damage on automatic weapons the longer they fire, rewarding spray-and-pray players. Heavy Handed allows melee power attacks to knock down enemies, creating crowd-control potential.

For close quarters, Point Blank Artist elevates shotgun, SMG and pistol damage against near targets. Penetrating Shots allows shotguns and SMGs to ignore armor at higher tiers.

Stealth and Ambush

Best Stealth Build – The Outer Worlds 2 - Hack the Minotaur

Assassin dramatically increases movement speed after stealth kills, helping players reposition. Ghost grants temporary camouflage when investigated, adding invisibility-based ambush options. Suppressionist quiets pistols and silenced guns while boosting sneak damage.

Stalker rewards distraction or corpse-based stealth, while Sleight of Hands improves pickpocket speed and adds sneak attack damage based on Lockpick skill investment.

Stealth and Ambush Perks

PerkDescriptionBonusesRequirements
AssassinAfter scoring a kill from stealth, movement speed is greatly increased.+100% Movement Speed for 5sSneak 8/1
GhostGain temporary Camouflaged when investigated while crouched.Invisible, bonus damage, 3m cooldownSneak 2
SuppressionistPistols gain increased sneak attack damage and reduced noise; silencers make guns silent.-75% Firing Noise, +100% Sneak AttackGuns 8, Sneak 8
StalkerIncreased sneak attack damage against investigating enemies/distractions/corpses.+200% Sneak Attack DamageSneak 5, Perk: Assassin
Sleight of HandsFaster pickpocketing and bonus sneak attack damage from Lockpick skill.-50% Pickpocket Time, +10% Sneak Attack per LockpickLockpick 8, Perk: Pickpocket
PickpocketAbility to pickpocket unaware humans.Lockpick 1
Trick ShotWeakspot kills silently ricochet to a second target.Guns 1, Observation 1
Through the KeyholePreview container contents; increased gun range.+50% Weapon RangeLockpick 2
Grim VisageKills frighten nearby enemies temporarily.Fear (8s)Speech 9, Perk: Intimidator
CharlatanLies are more believable, reduced targeting by enemies.Speech 6
Tall Tale TellerMore extreme lies succeed; damage bonus vs non-focused enemies.+20% DamageSpeech 10, Perk: Charlatan
IntimidatorDamaging enemies frightens them briefly.Fear (8s), 2m cooldownSpeech 5

Explosives and Area Control

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Explosive-focused perks create broad crowd control options. Secret Recipe ensures grenades deal full damage across their entire blast radius. Demolitionist widens explosive area-of-effect and prevents self-damage. Pitch/Tossball Winger causes direct hits with explosives to stagger targets while boosting damage output.

Players can unlock volatile grenade recipes, widen magazine sizes for special weapons and add mines to their inventory when disarming them.

Explosives and Area Control Perks

PerkDescriptionBonusesRequirements
Secret RecipeExplosives deal full damage across entire blast zone.Full Blast Radius DamageExplosives 6
DemolitionistIncreased area-of-effect; no self-damage.+50% Radius, Immune to own explosivesExplosives 20, Perk: Secret Recipe
Pitch/Tossball WingerDirect grenade/mine hits stagger and deal extra damage.+20% Explosive Damage, 50 physical stagger hitExplosives 1
Incendiary ChefUnlocks Volatile Grenades recipe; grants grenades.Craft Volatile GrenadesExplosives 8
DefuserDisabling mines adds them to inventory.Gain minesExplosives 3
GrenadierUnlocks additional throwable slot; bonus explosive damage.+10% Explosive DamageExplosives 2
Hot BloodedFaster Burn buildup and heals from Burn damage ticks.+20% Burn stacks, Heal from BurnExplosives 1
Deep DrumsIncreased magazine size; auto-reload trickle.+50% Magazine SizeGuns 3

Companion and Leadership Perks

Comradery grants party-wide damage resistance after reviving a companion. Shrug It Off awards temporary health when combat begins or a companion falls. Negotiator boosts reputation gains and accelerates companion ability charge times, helping diplomacy-focused characters maintain good standing with factions.

Inspiring Commander and Tall Tale Teller offer combat buffs tied to speech checks and threat manipulation.

Companion and Leadership Perks

PerkDescriptionBonusesRequirements
ComraderyParty gains damage resistance after revives; damage doesn’t slow revive progress.+25% DR for 10sLeadership 5
Shrug It OffTemp health when combat starts or companion drops.+50% Max Health (temporary)Bulletshield perk, 8+ perks
NegotiatorFaster ability charge; immediate positive faction rep.+75% Rep Gain, -20% Ability ChargeSpeech 9, Leadership 9
Inspiring Commander
Tall Tale TellerLies succeed, damage bonus vs non-aggro enemies (fits dual category).+20% DamageSpeech 10, Perk: Char

Crafting, Engineering and Armor Perks

Makeshift Armorer provides bonus armor value tied to bits spent crafting. Master Armorer unlocks an additional mod slot for body armor, opening space for layered defensive builds. Scrapper ensures automechanicals drop crafting materials, and Tinkerer boosts damage on modded weapons.

Treasure Hunter and Restricted Access improve vending and inventory advantages, while wholesale spending perks offer discounts with loyal vendors.

Crafting, Engineering and Armor Perks

PerkDescriptionBonusesRequirements
Makeshift ArmorerCrafting temporarily boosts armor based on bits spent.+1 Armor per 25 bits craftedEngineering 3
Master ArmorerAdds additional armor mod slot.+1 Body Armor Mod SlotEngineering 20, Perk: Makeshift Armorer
ScrapperAutomechs drop crafting materials.More crafting materialsEngineering 1
TinkererModded weapons deal bonus damage scaling with Engineering.+15% +2.5%/EngineeringEngineering 5
Restricted AccessAccess restricted vendor inventory.Hack 1
Wholesale SpenderVendor loyalty discounts/sell bonus.-10% prices, +20% sell valueSpeech 4
Treasure Hunter
Brand EnthusiastMatching weapon/armor brand boosts damage and armor.+20% Damage, +10 Armor1+ perks purchased

Status, Elemental and Healing Perks

The Outer Worlds 2 companions list | PC Gamer

Hot Blooded accelerates Burn buildup and heals when that damage ticks. Caustic Researcher increases bonus stacks on vulnerable foes suffering Corrosive damage. N-Radiator deals bonus N-Ray damage on a short cooldown, while Zyranium-powered builds trade poisoning risk for increased energy regeneration.

Medical paths unlock inhaler overload capabilities, adding movement speed, evasion and armor bonuses at the cost of toxicity.

Status, Elemental and Healing Perks

PerkDescriptionBonusesRequirements
Hot BloodedBurn stacking & heal on Burn tick.Heal from Burn, +20% stacksExplosives 1
Caustic ResearcherFaster Corrosion Vulnerable buildup; crit vs Dissolved.+20% Vulnerable stacks, +10% CritMedical 1
Hungry GunsLarger biomass ammo pool; increased Corrosive damage.+100% Biomass, +10% CorrosionMedical 4, Perk: Caustic
N-RadiatorPeriodic bonus N-Ray damage.100% Bonus Damage (3s CD)Science! 20
Zyranium PoweredFaster energy recharge based on poisoning.Up to +10 energy per 1sScience! 5
Space RangerSpeech skill adds damage scaling.+2.5% Damage per SpeechSpeech 1
FoodieBoosts food/drink healing + inhaler charge.+25% Heal, +25% ChargeMedical 2/1
Inhaler OverloadSpend extra inhaler charges for large bonuses.+20% Damage, +10% Evasion, +3 Armor, +50% MoveMedical 5, Pharm-thusiast
Crash RecoveryRegenerate HP while crashing.2% HP/secMedical 8
Lasting HighUse inhaler while crashing, longer crashes.Reduced heal, slower depletionMedical 12, Crash Recovery
Pharm-thusiastTwo primers; reduced toxicity.-25% ToxicityMedical 2

Reputation and Faction Damage

The Outer Worlds 2 has revealed its two most important factions: Angry  authoritarian jocks and holier than thou science-bros who just want to  solve a maths problem | PC Gamer

Psychopath grants bonus damage against factions who dislike you, scaling based on hostility. Serial Killer rewards hearts from slain humans with permanent max health increases. Grim Visage frightens nearby hostiles on kill, forcing them to flee.

Faction perks dramatically alter social outcomes and combat rhythm.

Reputation and Faction Damage

PerkDescriptionBonusesRequirements
PsychopathDamage vs disliked factions scales by hostility tier.+10/20/40% Damage1+ perks
Serial KillerHuman hearts grant permanent max HP.+5 Max HP per heartPerk: Psychopath
Grim VisageKills frighten nearby hostiles.Fear (8s)Speech 9, Intimidator
NegotiatorPositive faction rep on meeting; exalted status.+75% Rep GainSpeech 9, Leadership 9
Wholesale SpenderVendor goodwill benefits.Discounts/sell bonusSpeech 4

Movement and Mobility

All The Outer Worlds 2 factions

Gun Runner reduces weapon spread while sliding or sprinting, enabling mobile firefights. Ninja raises evasion while moving, with extra bonuses for lighter armor. Run and Hitter spikes melee damage after sustained sprinting.

For players favoring evasive tactics, these stack favorably with light gear investments.

Movement and Mobility

PerkDescriptionBonusesRequirements
Gun RunnerFire while sliding/mantling/sprinting; reduced spread.-50% Spread, -50% Movement Accuracy PenaltyGuns 4
NinjaIncreased evasion while moving; better in light/medium armor.+10% evasion heavy, +20% medium/lightNone
Run and HitterAfter sprinting, first melee attack deals bonus damage.+25% (1H) / +50% (2H)Melee 2
Supersonic Arms
Shiny New ToyDamage bonus after weapon swap.+20% DamageGuns 5 or Melee 5, Perk: Commando

Late-Game Chains

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Several perks form perk chains, unlocking deeper bonuses after prerequisite perks are selected. Crash Recovery leads into Lasting High, while Makeshift Armorer unlocks Master Armorer at higher tiers. Crabble Rancher opens Eden Windage.

These branching choices encourage investment in focused clusters rather than broad sampling.

PerkChain RelationshipBonusesRequirements
Crash Recovery → Lasting HighCrash sustain → crash extension w/ inhalerCrash heal → longer crashesMedical 8 → Medical 12
Makeshift Armorer → Master ArmorerTemporary bonus → extra mod slot+Armor → +Mod SlotEngineering 3 → 20
Crabble Rancher → Eden WindageMarksman dmg → weakspot/range scalingRanged dmg/crit → +range/+weakspotGuns 2 → Guns 3
Commando → Multitasker/Shiny New ToyExtra slot → auto reload/weapon-swap dmgSlot unlock → QoL reload/swapGuns/Melee paths
Psychopath → Serial KillerFaction hate dmg → heart trophiesDamage → perm HPPerk prerequisite
Manual Reset → Plug PullerHack disable → permanent disableTemporary → permanentHack 20

Planning Your Build

After the tutorial mission you’ll get another chance to respec your character. You’ll wake up from cryo (that’s a minor spoiler, sorry), and get asked if you’d like to respec. If not, you’re off to the races and there’s no more respec-ing from there on out.